(this is a mail i got from one of the Composers of Tomb Raider) From: "Peter Connelly (Core Design Ltd.)" The JV1080s are the heart of our music setup. The JV90 being the mother keyboard. At the momemt I'm using the Orchestral expansion board quite a lot and find it fantastic. If you use the right type of sound for the right sequence, and spend ample time programming it to sound as if it were played by a real player (plenty of controllers), the results can be extremely convincing. But sometimes time is against you. I tend to edit the sounds a lot to make them fit in just right, or I'll turn off uneccessary tones on some patches to economise on polyphony. It's not so bad when you have a few units, though. Sometimes I'll use the JV90 solely for polyphony-eating parts, big pianos, harp runs, etc. At the moment, for the orchetral pieces I'm doing I have a standard setup on the JVs, which places the instruments of an orchestra in their relevant panned positions. And during each piece I may make some adjustments, depending on what sounds I use for that piece. For example, if a track has a flute and a harp which I usually pan towards the left, I will try to make them more stereo as it will sound weird during a game if the music is playing to the left. In bigger pieces I try to let the instruments talk to each other so I get a nice even spread across the stereo field. I use the effects a lot on the JV and rarely use the extra outs. When a track is complete I put the lot through an external effects unit to make it sound as all the instruments are playing in the same space. I've tried linking the units together so they can share polyphony, but for my needs this is too time consuming and limiting, because the same part on each unit has to have the same sound. What I do is use it as a seperate unit giving it its own MIDI IN/OUT using the MusicQuest 8PORT/SE. This way I can have 32 seperate instruments playing together rather than 16. Boards installed : 4x Orchestral (1 in each unit, Martin has a JV1080 too) Vintage Session Bass and Drums World Techno 2 x Vocals Voice exp (JV90) From: "Peter Connelly (Core Design Ltd.)" I would use various sources for doing sound FX (which is part of my = work criteria), including the JV1080. A lot of the time you would probably not be able to tell it is a JV as I sometimes tend to treat the = captured waveform heavily in SoundForge. We have a lot of CDs here with FX on them, which we use as raw material. There is one project I worked on with a company called Alien Leisure that used 99% of the JV, including the soundtracks. It is an arcade Poker game (not yet released) with a big jackpot (=A31000 the last time = I heard), but you will only really see this game in Casinos and similar establishments. I can't really say much about it yet, though. I have programmed a few sounds from scratch on the JV also. The main reason I take a preset and adjust it is due to time = restraints. Re-programming a preset doesn't always mean I just tweak envelopes, = etc. Sometimes I change the waves, filters, FX, etc. It's better for me this way as it saves a lot of time. Controllers : I use the most common ones, Pan, Mod, Sus, Vol, Effect depth, All notes off, program change, etc. There is not many times I need to use the others, except if I need to control res, filter, etc. I use them ones a lot on my AN1x. Breath Control : Never had much use for it, yet. The soundtracks on Tomb raider are mainly JVs (with expansion boards, especially the Orchestral) Regards, Peter Connelly